

I had to find a happy medium where characters could have high combo potential, but wouldn't introduce infintes or repetitive combo chains against the fastfallers. Of course, having too little wouldn't really be like Smash 64. Considering that characters can fastfall while performing an aerial, low Directional Influence, and Melee's overall speed, having too much hitstun would start creating easy infintes. Combo is the name of the game.Ĭlick to expand.Hybrid64 has always had a hitstun multiplier of x0.45 and the cast was balanced with that in mind. The characters were adjusted with that in mind to bring the Smash 64 experience to Melee. While something may look overpowered at first glance, keep in mind that there is less DI, more Shield Stun, and more Hitstun than in vanilla Melee. I let myself loose and did the best I can without breaking the character or completely changing their dynamic/playstyle. For version 2.0, that will remain the same. Hybrid 64 hasn't always been a balanced game, and that's a good thing. While an imbalanced game can lead to staleness and repetitive character choices, a game that's too balanced makes for a boring game since it sucks up potential creativity from the characters and its players. Some would like the low-tiers to be buffed so they can catch up, while others want the high-tiers to be nerfed so they can be fair against the rest of the cast. Everyone has their own visions on how they want their character to work and what buffs/nerfs they should receive.

Ĭharacter balancing has also been a topic in my mind. Yoshi slides off ledges while shielding.The game has a small chance of not booting up in Nintendont.Yoshi does not suffer the intended Shield Stun.Team-based battles for 1P Game Modes crash the game.Accessing the "Additional Rules" sub menu through the Main Menu is a crash on console.It can be accessed, but the icons are misplaced. When adding CPUs in Training Mode, characters that correspond to ports 3 and 4 cannot stick hop.Running the "Results Test" in the Debug Menu crashes the game.Metal Box item forces characters to revert to their high-poly models while in use.Slippi's custom menu textures appear empty, but still function normally.Slippi build does not boot into Slippi Online Scene.
